Extended reality will generate more than 800 thousand jobs in Europe

The European Commission assured that this is considered an "important enabler" for virtual worlds

The European Commission projects that “extended reality” (technology that allows you to interact with virtual worlds) will generate 860,000 jobs in Europe by 2025.

Extended reality, also known as RX, encompasses immersive technologies such as virtual reality, augmented reality, and mixed reality. The European Commission considers it an “important technology enabler” for virtual worlds, it announced on July 11.

Europe has decided to embark on the race to become a world leader in Web 4.0 and virtual worlds. This new Internet will influence the way people live together and will bring many benefits. It is crucial that we put people at the center and shape this technology in accordance with our digital principles and rights in the European Union.

The Commission affirms that a significant impact on employment is expected, forecasting the creation of between 1.2 and 2.4 million direct or indirect jobs in other sectors by 2025.

However, the Commission acknowledges that most of the innovation around the Metaverse is currently taking place in the United States, China and South Korea.

“Unlike these countries, in the EU we do not have tech giants leading investment in the development of virtual worlds in the next decade.” While most of the VR and AR market activity in Europe is focused on gaming, media and entertainment, there are plenty of opportunities in other sectors such as retail, healthcare, military and defense, and the manufacturing industry.

The Commission stresses that virtual worlds, enabled by RX technology, will be one of the key technologies for the “next generation” of the World Wide Web, known as Web 4.0. In this new phase, physical and digital objects will come together in virtual environments in real time.

“We are witnessing a major technological transition: Web 4.0. Virtual worlds are a key element of Web 4.0 as they have the potential to revolutionize people’s daily lives and offer a wide range of opportunities in various business environments. and industrial”.

Some examples of these opportunities include the use of virtual worlds to train surgeons in complex medical procedures, the use of “digital twins” to preserve cultural heritage buildings, and even the use of 3D models to address the problem of global warming.

K. Tovar

Source: Cointelegraph

(Reference image source: Unsplash+)

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