During the second edition of Madeira Blockchain 2023, local advances in Web3 were highlighted, along with the strategy of the Portuguese islands to attract startups and technological talent, thus boosting economic growth in the digital age.
At a crucial roundtable during the conference, studies focused on blockchain functions analysed the challenges associated with integrating this technology into games. The discussion included crucial issues such as acceptance by developers, players and editors.
Redcatpig, a leading Web3 study specializing in the development of blockchain functions, shared its experiences and obstacles at the roundtable. Marco Bettencourt, CEO of Redcatpig, highlighted the difficulty of communicating internally to convey the enormous advantage that blockchain technology can bring to gamers and improve games.
Despite the challenges, Redcatpig is immersed in creating blockchain-based gaming solutions. Its first release, HoverShock, will hit the market in 2024 and will feature skins and drones based on non-expendable tokens, available for exchange in an in-game market, purchaseable with cash or cryptocurrencies.
The study adopted a unique perspective, avoiding the trends associated with blockchain technology. Bettencourt stressed: “Players don’t need to know the buzzwords. The only thing they need to know is that when they buy a skin, they own it and can sell it whenever they want.”
In addition, the integration of blockchain into game development has generated some controversy. VEU, a Los Angeles-based company specializing in AI-based solutions for virtual environments, faced criticism from its own community for the introduction of blockchain technology.
Nuno Rivotti, Head of Product at VEU, commented on the situation: “Players just need to perceive the product, they don’t need to understand the technology. I think the industry needs to take that turn, similar to how other technologies were accepted when they stopped being a topic of conversation.”
Despite the adverse reactions, game developers in Portugal continue with blockchain integration, backed by the eGames Lab. This consortium, made up of 22 public and private entities, is committed to supporting the video game industry in its internationalization, turning blockchain technology into a key innovation for the government’s product lines and investment strategies.
Pedro Dominguinhos, President of the National Commission for the Follow-up of the Recovery and Resilience Plan (PRR) of Portugal, said: “As part of the Recovery and Resilience Plan, there is a specific agenda for blockchain, which includes training, research and development, software production and marketing.”
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