Google closes its video game development section

The technology company announced that it will not invest more in the creation of exclusive content, but in the growth of the Stadia platform

Google decided to go for the development of the Stadia streaming game platform and collaboration with third-party development studios, instead of continuing to invest in internal development teams.

The technology company reported that it will “no longer invest” in developing exclusive content with its internal SG&E teams, located in Montreal and Los Angeles, as Stadia Vice President and General Manager Phil Harrison explains in a blog post of Google.

“Building best-in-class games from scratch takes many years and a significant investment, and the cost is increasing exponentially”, says Harrison.

This decision also means the departure of Jade Raymond, a veteran of the video game industry who came to Google at the beginning of 2019 after working on titles such as Assanssin’s Creed or Watch Dogs. The rest of SG&E workers will be relocated to other positions.

The technology company defends the Stadia model of cloud gaming, which it considers “the future of the industry”, and has therefore chosen to help game developers and publishers and focus investment on platform development.

“Our goal remains focused on creating the best possible platform for players and technology for our partners”, says the manager.

K. Tovar

Source: dpa

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