<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>dev &#8211; Bitfinance</title>
	<atom:link href="https://bitfinance.news/en/etiqueta/dev-en/feed/" rel="self" type="application/rss+xml" />
	<link>https://bitfinance.news</link>
	<description>Fintech &#38; new economy info</description>
	<lastBuildDate>Thu, 17 Nov 2022 14:20:07 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.1</generator>

<image>
	<url>https://bitfinance.news/wp-content/uploads/2025/01/favicon-64.png</url>
	<title>dev &#8211; Bitfinance</title>
	<link>https://bitfinance.news</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Game creators work a lot of overtime</title>
		<link>https://bitfinance.news/en/game-creators-work-a-lot-of-overtime/</link>
		
		<dc:creator><![CDATA[Krystian Tovar]]></dc:creator>
		<pubDate>Sat, 19 Nov 2022 14:00:14 +0000</pubDate>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[dev]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[spain]]></category>
		<category><![CDATA[study]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">https://bitfinance.news/?p=88554</guid>

					<description><![CDATA[<div style="margin-bottom:20px;"><img width="1200" height="700" src="https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="Una encuesta realizada por DEV determinó que los creadores de juegos suelen quedarse más tiempo programando del debido" decoding="async" fetchpriority="high" srcset="https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos.jpg 1200w, https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos-300x175.jpg 300w, https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos-1024x597.jpg 1024w, https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos-768x448.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div><p>About 41 % of gaming professionals admit to experiencing &#8216;crunch&#8217;, meaning periods of working overtime, typically to make a delivery on time. This is one of the conclusions recently reached by a study by the Spanish Association of Video Game and Entertainment Software Producers and Developers (DEV) in its &#8220;Radiography of Spanish Video Game Development [&#8230;]</p>
<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/game-creators-work-a-lot-of-overtime/">Game creators work a lot of overtime</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="margin-bottom:20px;"><img width="1200" height="700" src="https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="Una encuesta realizada por DEV determinó que los creadores de juegos suelen quedarse más tiempo programando del debido" decoding="async" srcset="https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos.jpg 1200w, https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos-300x175.jpg 300w, https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos-1024x597.jpg 1024w, https://bitfinance.news/wp-content/uploads/2022/11/desarrolladores-juegos-768x448.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div><p style="text-align: justify;">About 41 % of <strong>gaming professionals</strong> admit to experiencing &#8216;crunch&#8217;, meaning <strong>periods of working overtime,</strong> typically to make a delivery on time.</p>
<p style="text-align: justify;">This is one of the conclusions recently reached by a study by the Spanish Association of <strong>Video Game and Entertainment Software Producers and Developers (DEV)</strong> in its &#8220;Radiography of Spanish Video Game Development Professionals&#8221;, which aims to give learn more about the reality of the sector and analyze the perceptions of professionals dedicated to video game development.</p>
<p style="text-align: justify;">This study was carried out from an anonymous survey in which <strong>465 professionals</strong> from the video game industry participated. It happens to <strong>44 % of the people surveyed</strong>, who claim to work between 40 and more than 60 hours a week, while 61 % of the total concludes that they have worked between 41 and more than 90 hours a week when asked about the time spent in a week during the last year.</p>
<p style="text-align: justify;">However, DEV determined that people who have worked more than <strong>90 hours</strong> a week have claimed to have done so of their own free will and <strong>not under any obligation.</strong> In relation to platforms and performance, the results of the survey show that computers continue to be the main platform for developers, since they are <strong>chosen by 63 % of the total.</strong></p>
<p style="text-align: justify;"><em>Click the link to subscribe for free to our news and media group on Telegram: <a href="https://t.me/G_ELSUMARIO_News" target="_blank" rel="noopener">https://t.me/G_ELSUMARIO_News</a></em></p>
<p style="text-align: justify;">Source: dpa</p>
<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/game-creators-work-a-lot-of-overtime/">Game creators work a lot of overtime</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
