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	<title>addictions &#8211; Bitfinance</title>
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	<title>addictions &#8211; Bitfinance</title>
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		<title>Spain announces social media ban for under 16s</title>
		<link>https://bitfinance.news/en/spain-announces-social-media-ban-for-under-16s/</link>
		
		<dc:creator><![CDATA[Marilin Pino]]></dc:creator>
		<pubDate>Thu, 05 Feb 2026 20:00:22 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Legal & legislative]]></category>
		<category><![CDATA[addictions]]></category>
		<category><![CDATA[age verification systems]]></category>
		<category><![CDATA[Australia]]></category>
		<category><![CDATA[Child Safety]]></category>
		<category><![CDATA[digital crimes]]></category>
		<category><![CDATA[France]]></category>
		<category><![CDATA[Pedro Sánchez]]></category>
		<category><![CDATA[regulation]]></category>
		<category><![CDATA[social media ban]]></category>
		<category><![CDATA[spain]]></category>
		<category><![CDATA[under 16s]]></category>
		<guid isPermaLink="false">https://bitfinance.news/?p=119083</guid>

					<description><![CDATA[<div style="margin-bottom:20px;"><img width="1100" height="618" src="https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="Pedro Sánchez anunció que España prohibirá el uso de las redes sociales a menores de 16 años, siguiendo los pasos de Australia. Además, las plataformas estarán obligadas a implementar sistemas de verificación de edad" decoding="async" fetchpriority="high" srcset="https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash.jpg 1100w, https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash-300x169.jpg 300w, https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash-1024x575.jpg 1024w, https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash-768x431.jpg 768w" sizes="(max-width: 1100px) 100vw, 1100px" /></div><p>The President of the Government of Spain, Pedro Sánchez, announced that the country will prohibit the use of social media for those under 16 and that platforms will be required to implement age verification systems. Sánchez announced Spain&#8217;s decision during his participation in the World Government Summit in Dubai. The president added that his country [&#8230;]</p>
<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/spain-announces-social-media-ban-for-under-16s/">Spain announces social media ban for under 16s</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="margin-bottom:20px;"><img width="1100" height="618" src="https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="Pedro Sánchez anunció que España prohibirá el uso de las redes sociales a menores de 16 años, siguiendo los pasos de Australia. Además, las plataformas estarán obligadas a implementar sistemas de verificación de edad" decoding="async" srcset="https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash.jpg 1100w, https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash-300x169.jpg 300w, https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash-1024x575.jpg 1024w, https://bitfinance.news/wp-content/uploads/2026/02/vitaly-gariev-RcVGm-0Jr5U-unsplash-768x431.jpg 768w" sizes="(max-width: 1100px) 100vw, 1100px" /></div><p style="text-align: justify;">The <strong>President of the Government of Spain, Pedro Sánchez</strong>, announced that the country<strong> will prohibit the use of social media for those under 16 and that platforms will be required to implement age verification systems.</strong></p>
<p style="text-align: justify;">Sánchez announced Spain&#8217;s decision during his participation in the <em>World Government Summit</em> in Dubai. The president added that his country “has focused on <strong>digital governance as a central issue of our era that must be addressed globally</strong> in the face of the failed state into which the<strong> social media</strong> ecosystem has devolved, where <strong>laws are ignored and crimes are tolerated.”</strong></p>
<p style="text-align: justify;">He also referred to the <strong>“lack of governance in content control and impunity for those who violate the law</strong>, the spread of <strong>disinformation and hate speech</strong>, and the lack of protection of personal data and material as serious dangers that challenge the<strong> protection of rights and freedoms and distort reality, particularly for minors who have integrated the use of social media into their daily lives.”</strong></p>
<p style="text-align: justify;">The priority is the protection of minors, <strong>in addition to greater control over social media. This will be reinforced by the Executive&#8217;s push to include in the penal code the manipulation of algorithms and the amplification of illegal</strong> content. This will be a joint effort with the <strong>Public Prosecutor&#8217;s Office “to prosecute potential legal infractions by Google, TikTok, and Instagram and will defend Spain&#8217;s digital sovereignty” against any type of foreign coercion.</strong></p>
<p style="text-align: justify;">M.Pino</p>
<p><em>Source: <a href="https://es.euronews.com/next/2026/02/03/espana-prohibira-las-redes-sociales-a-menores-de-16-anos-anuncia-pedro-sanchez" target="_blank" rel="noopener">euronews</a></em></p>
<p>(Reference image source: Vitaly Gariev on Unsplash)</p>
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<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/spain-announces-social-media-ban-for-under-16s/">Spain announces social media ban for under 16s</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
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		<item>
		<title>AI generates addictions that affect mental health</title>
		<link>https://bitfinance.news/en/ai-generates-addictions-that-affect-mental-health/</link>
		
		<dc:creator><![CDATA[Marilin Pino]]></dc:creator>
		<pubDate>Wed, 02 Jul 2025 17:00:49 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Other topics]]></category>
		<category><![CDATA[addictions]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[digital age]]></category>
		<category><![CDATA[digital devices]]></category>
		<category><![CDATA[excessive use of technology]]></category>
		<category><![CDATA[mental health]]></category>
		<category><![CDATA[personal relationships]]></category>
		<category><![CDATA[Reddit]]></category>
		<category><![CDATA[social media]]></category>
		<guid isPermaLink="false">https://bitfinance.news/?p=114584</guid>

					<description><![CDATA[<div style="margin-bottom:20px;"><img width="1100" height="618" src="https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="La inteligencia artificial ha sido identificada como otra vía de adicción a los dispositivos digitales. Actualmente, existen grupos para ayudar a superar tal situación" decoding="async" srcset="https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash.jpg 1100w, https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash-300x169.jpg 300w, https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash-1024x575.jpg 1024w, https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash-768x431.jpg 768w" sizes="(max-width: 1100px) 100vw, 1100px" /></div><p>The excessive use of new technologies has raised concerns among doctors and therapists, who point to screen addiction, social media use, and internet browsing as the culprits. Among the consequences of digital addiction are the loss of control over the time people spend using technology, as well as the accumulation of stress from prolonged browsing [&#8230;]</p>
<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/ai-generates-addictions-that-affect-mental-health/">AI generates addictions that affect mental health</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="margin-bottom:20px;"><img width="1100" height="618" src="https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="La inteligencia artificial ha sido identificada como otra vía de adicción a los dispositivos digitales. Actualmente, existen grupos para ayudar a superar tal situación" decoding="async" srcset="https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash.jpg 1100w, https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash-300x169.jpg 300w, https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash-1024x575.jpg 1024w, https://bitfinance.news/wp-content/uploads/2025/07/yogas-design-J6Qn9sE4aKM-unsplash-768x431.jpg 768w" sizes="(max-width: 1100px) 100vw, 1100px" /></div><p style="text-align: justify;">The<strong> excessive use of new technologies</strong> has raised concerns among <strong>doctors and therapists,</strong> who point to<strong> screen addiction, social media use, and internet browsing</strong> as the culprits.</p>
<p style="text-align: justify;">Among the consequences of digital addiction are the<strong> loss of control over the time people spend using technology,</strong> as well as the accumulation of<strong> stress</strong> from prolonged browsing and above-average news consumption, which generates <strong>&#8220;irritability, anxiety, and difficulty enjoying life outside the screen.&#8221;</strong></p>
<p style="text-align: justify;"><strong>Regarding AI,</strong> the consequences are identified as <strong>&#8220;emotional dependence on conversational chatbots, image or content generators, and applications based on LLMs (large language models)</strong>, as well as the excessive use of <strong>virtual assistants in daily life.&#8221;</strong></p>
<p style="text-align: justify;">According to the organization <strong>Internet and Technology Addicts Anonymous (ITAA),</strong> &#8220;any digital activity can turn into c<strong>ompulsive and problematic behavior,&#8221;</strong> which is why they have created a support group to <strong>help people</strong> recover from internet addiction, <strong>mobile phone addiction,</strong> video game console addiction,<strong> online shopping addiction, and dating app addiction.</strong> ITAA has been inspired by the methodology of the <strong>Twelve Steps of Alcoholics Anonymous to address these issues.</strong></p>
<p style="text-align: justify;">Another example of<strong> helpful initiatives</strong> is a community on platforms like <strong>Reddit,</strong> &#8220;where users share their experiences with<strong> compulsive use of AI chatbots, automated messaging apps, and video games&#8221; through the r/characterairecovery community,</strong> which serves as a refuge for users seeking to reduce their compulsive use of Character.AI and other similar systems.</p>
<p style="text-align: justify;">This group has approximately<strong> 900 members</strong> who share their frustrations and <strong>success stories to help others.</strong></p>
<p style="text-align: justify;">M.Pino</p>
<p><em>Source: <a href="https://www.infobae.com/tecno/2025/06/30/identifican-adiciones-a-la-ia-y-el-celular-y-crean-grupos-como-alcoholicos-anonimos-para-superarlas/" target="_blank" rel="noopener">infobae</a></em></p>
<p>(Reference image source: Yogas Design on Unsplash)</p>
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<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/ai-generates-addictions-that-affect-mental-health/">AI generates addictions that affect mental health</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
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		<title>Betting on video games: a worrying trend on children and adolescents</title>
		<link>https://bitfinance.news/en/betting-on-video-games-a-worrying-trend-on-children-and-adolescents/</link>
		
		<dc:creator><![CDATA[Marilin Pino]]></dc:creator>
		<pubDate>Mon, 02 Sep 2024 12:00:59 +0000</pubDate>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Financial security]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Other topics]]></category>
		<category><![CDATA[addictions]]></category>
		<category><![CDATA[Camilo Gutiérrez Amaya]]></category>
		<category><![CDATA[children and adolescents]]></category>
		<category><![CDATA[Comprehensive health]]></category>
		<category><![CDATA[ESET Latin America]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[Gambling on video games]]></category>
		<category><![CDATA[Gamer's Day]]></category>
		<category><![CDATA[prevention]]></category>
		<category><![CDATA[Research Laboratory]]></category>
		<guid isPermaLink="false">https://bitfinance.news/?p=108756</guid>

					<description><![CDATA[<div style="margin-bottom:20px;"><img width="1200" height="798" src="https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="En el contexto del Día del Gamer, celebrado el 29 de agosto, ESET advirtió que nuevas dinámicas en los videojuegos abren una puerta peligrosa a la adicción" decoding="async" srcset="https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes.jpg 1200w, https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes-300x200.jpg 300w, https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes-1024x681.jpg 1024w, https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes-768x511.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div><p>The world of video games has changed its income dynamics: it is no longer enough to buy the game, but now a range of possibilities opens up for users to acquire certain items to progress or obtain benefits, which has a second or dangerous side that grew after the pandemic and that many families are [&#8230;]</p>
<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/betting-on-video-games-a-worrying-trend-on-children-and-adolescents/">Betting on video games: a worrying trend on children and adolescents</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div style="margin-bottom:20px;"><img width="1200" height="798" src="https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="En el contexto del Día del Gamer, celebrado el 29 de agosto, ESET advirtió que nuevas dinámicas en los videojuegos abren una puerta peligrosa a la adicción" decoding="async" srcset="https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes.jpg 1200w, https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes-300x200.jpg 300w, https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes-1024x681.jpg 1024w, https://bitfinance.news/wp-content/uploads/2024/09/Imagen-referencial-Apuestas-en-videojuegos-una-tendencia-que-preocupa-en-ninos-y-adolescentes-768x511.jpg 768w" sizes="(max-width: 1200px) 100vw, 1200px" /></div><p style="text-align: justify;">The world of video games has changed its income dynamics: it is no longer enough to buy the game, but now a range of possibilities opens up for users to acquire certain items to progress or obtain benefits, which has a second or dangerous side that grew after the pandemic and that many families are already dealing with: <strong>gambling.</strong></p>
<p style="text-align: justify;">In the context of<strong> Gamer&#8217;s Day,</strong> August 29, <a href="https://www.eset.com/latam/" target="_blank" rel="noopener"><strong>ESET</strong></a>, a leading company in proactive threat detection, analyzes the world of betting and video games, the addiction it can generate in children and adolescents, and the role of influencers They benefit when users lose. In addition, it shares what measures countries are taking in response to this situation and <strong>what actions mothers and fathers can take to help and guide their children.</strong></p>
<p style="text-align: justify;"><em>“Not many years ago, video games used to be a one-time purchase: that already guaranteed the complete experience. But currently, companies in the industry often offer their users video games for free, with </em><a href="https://es.egamersworld.com/blog/skins-betting-everything-you-need-to-know-hbO8CD6mAi" target="_blank" rel="noopener"><em>“loot boxes”</em></a><em> and other in-game transactions being the most important source of income,” </em>says <strong>Camilo. Gutiérrez</strong> <strong>Amaya</strong>, Head of the <strong>ESET Latin America Research Laboratory.</strong></p>
<p style="text-align: justify;">“LOOT BOXES” are a specific monetization dynamic that is represented in products that can be purchased at some specific stage of a game. They can hide elements or rewards highly valued by the communities. Of course, they have a cost and their content is random. They acquired such an important status that an economy even emerged based on them, and they can even be used to bet on third-party sites.</p>
<figure id="attachment_108754" aria-describedby="caption-attachment-108754" style="width: 855px" class="wp-caption alignnone"><img decoding="async" class="wp-image-108754 " src="https://bitfinance.news/wp-content/uploads/2024/09/1.png" alt="Example of Loot Boxes, or loot boxes. Source: www.gov.uk" width="855" height="533" srcset="https://bitfinance.news/wp-content/uploads/2024/09/1.png 484w, https://bitfinance.news/wp-content/uploads/2024/09/1-300x187.png 300w" sizes="(max-width: 855px) 100vw, 855px" /><figcaption id="caption-attachment-108754" class="wp-caption-text">Example of Loot Boxes, or loot boxes. Source: www.gov.uk</figcaption></figure>
<p>&nbsp;</p>
<p style="text-align: justify;">Something that began as a game, over time, became a great concern for parents and even governments because its <a href="https://www.mundovideo.com.co/marketing-para-casinos/como-los-skin-estan-revolucionando-la-industria-de-las-apuestas-online" target="_blank" rel="noopener">casino-style betting</a> format to obtain and market them encourages addictive consumer spending. This is also enhanced by the great accessibility that mobile devices allow and the little (or no) control that exists regarding the age of majority of users on these platforms.</p>
<h3 style="text-align: left;"><span style="color: #000080;">Child and adolescent gambling</span></h3>
<p style="text-align: justify;">The consequences can be very serious: from generating an addictive habit in users, such as <a href="https://www.clarin.com/tecnologia/nene-gasto-1-800-dolares-videojuegos-papa-vender-auto-pagar-tarjeta_0_QLlNsTuFP.html" target="_blank" rel="noopener">debt for large sums of money</a>, often unknown to the parents themselves. Thus,<strong> child and adolescent gambling addiction</strong> emerges as a gambling addiction in minors, which manifests itself in compulsive behaviors in video games and online betting, among others.</p>
<p style="text-align: justify;">Beyond this, large video game franchises such as Candy Crush, Fornite, FIFA, League of Legends, or Final Fantasy continue to launch titles whose income to offset the cost of developing the game itself depends largely on “loot boxes.” or microtransactions. So much so that recent studies estimate that by 2025 “loot boxes” will generate more than <a href="https://as.com/meristation/2021/03/10/noticias/1615367483_569117.html" target="_blank" rel="noopener">$20 billion</a>.</p>
<p style="text-align: justify;">“The “loot box” mechanics literally work like any casino: the user must replenish the account with monetary funds, then place their bet, and finally wait for the graphics to spin to find out if they won or lost. This is how the service that video games have offers <a href="https://www.abc.es/tecnologia/videojuegos/abci-cajas-botin-videojuegos-apuestas-online-segun-regulador-juegos-azar-espanol-201809180946_noticia.html" target="_blank" rel="noopener">alarming similarities</a> with the characteristics of an online casino: in fact, they imitate roulette and even slot machines,” adds the ESET researcher. The fundamental difference between casinos and the dynamics proposed by video games is that the latter do not have a gaming license from any official body and, in many cases, they do not offer reliable verification that prevents those under 18 years of age from placing their bets. . It is worth remembering that it is illegal for a minor to place bets.</p>
<p style="text-align: justify;">The link between video games and betting is, in certain cases, enhanced by the figure of influencers, who play a key and at the same time ambiguous role in the growth of this problem. This is because many of them promote betting platforms or give recommendations that, directly or indirectly, lead their followers to make bets that logically can end in losing money.</p>
<p style="text-align: justify;">What stands out within this dynamic is that there are several influencers who receive payments and commissions from these betting platforms, but based on the money losses of their followers. The conflict of interest is as clear as it is controversial, influencers have a financial incentive for their followers to lose money instead of earning it.</p>
<h3 style="text-align: left;"><span style="color: #333333;">A serious problem</span></h3>
<p style="text-align: justify;">A real example of this was <a href="https://www.bbc.com/news/technology-36702905" target="_blank" rel="noopener">what happened in 2016</a> with YouTubers TmarTn and Syndicate, who promoted Counter Strike skin betting sites and were accused of not disclosing that they had their financial interests in the pages they promoted. In both cases they earned money from visits to each of their videos, but also from users&#8217; losses on the betting sites they promoted and which they even owned.</p>
<p style="text-align: justify;">To counteract this trend, many countries have taken this scenario as a serious problem, and that is why they have begun to enact laws and regulations against the operation of sites that operate in a gray zone, without official license or adequate controls.</p>
<p style="text-align: justify;">In Argentina, for example, the government of the city of Buenos Aires sent letters to <a href="https://buenosaires.gob.ar/noticias/la-ciudad-traves-de-lotba-denuncio-l-gante-y-al-streamer-joaquin-lopez-por-promocionar" target="_blank" rel="noopener">a large number of influencers because they advertised</a> on their social networks for online gambling platforms.</p>
<p style="text-align: justify;">In the United States, for their part, they took concrete actions to regulate young people&#8217;s access to online betting sites. In fact, there are laws that force these websites to implement more advanced age verification technologies and others that limit the amount of money that can be bet.</p>
<p style="text-align: justify;">Another case is that of the United Kingdom, a country in which the Betting Commission implemented very strict regulations that aim to <a href="https://www.gamblingcommission.gov.uk/licensees-and-businesses/guide/page/influencer-affiliate-and-agency-controls#:~:text=Affiliates%20and%20influencers%20must%20appropriately,and%20geo%20targeting%20is%20applied." target="_blank" rel="noopener">limit the advertising of games of chance</a> and access to minors, while in <a href="https://www.mdsocialesa2030.gob.es/comunicacion/noticias/derechos-sociales/20240604-consejo-ministros-loot-boxes.htm" target="_blank" rel="noopener">Spain</a> they prohibit the access of minors to the loot boxes to prevent addictive behavior and in Australia reforms were introduced whose main objective is to have stricter controls on the identity of users to also prevent the development of future addictions.</p>
<p style="text-align: justify;">To accompany the little ones in their interactions on the Internet, the first step is not to underestimate the underlying problems between video games and gambling. <a href="https://www.unir.net/actualidad/investigacion/los-menores-que-compran-cajas-de-botin-tienen-dos-veces-mas-riesgo-de-apostar-online-en-solo-medio-ano-segun-un-estudio-de-unir/" target="_blank" rel="noopener">Recent studies</a> suggest that “loot box” purchases and similar habits can lead to children and adolescents developing future gambling and other <a href="https://tn.com.ar/sociedad/2024/05/15/ludopatia-la-nueva-adiccion-de-los-chicos-el-riesgo-de-las-apuestas-online-y-la-promesa-de-ganar-plata-facil/" target="_blank" rel="noopener">severe problems</a>.</p>
<h3 style="text-align: left;"><span style="color: #008000;">Support and advice</span></h3>
<p style="text-align: justify;">To avoid this, ESET shares concrete actions that can be implemented to accompany and advise children in the midst of this worrying scenario:</p>
<ul style="text-align: justify;">
<li>Have conversations with children/teenagers about their online activities and interests.</li>
<li>Provide information about what gambling addiction is and its consequences.</li>
<li>Carry out a joint analysis of betting advertisements, so that they can make good decisions and incorporate good habits.</li>
<li>Encourage them to carry out recreational activities, without the mobile device.</li>
<li>As older people, set an example and give balanced use to devices.</li>
</ul>
<p style="text-align: left;">Contact coordinates with ESET in Venezuela: <a href="https://www.eset.com/ve/" target="_blank" rel="noopener">https://www.eset.com/ve/</a>. Also, their social networks: Instagram (<a href="https://www.instagram.com/esetla/" target="_blank" rel="noopener">@esetla</a>) and Facebook: (<a href="https://www.facebook.com/ESETLA" target="_blank" rel="noopener">ESET</a>).</p>
<p style="text-align: left;"><em>With information and reference image provided by ESET and Comstat Rowland</em></p>
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<p>La entrada <a rel="nofollow" href="https://bitfinance.news/en/betting-on-video-games-a-worrying-trend-on-children-and-adolescents/">Betting on video games: a worrying trend on children and adolescents</a> apareció primero en <a rel="nofollow" href="https://bitfinance.news">Bitfinance</a>.</p>
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